Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting

He-Bi Yang, Jing-Zhong Chen, Yen-Kuan Ho, Sang NguyenQuang, Fan-Yi Hsu +3 more
6/10/2026
cs.CV

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Abstract

While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memory-constrained and rate-distortion-optimized (RDO) pipelines. To address this, we propose a versatile 2D perceptual wrapper that enhances the rendered outputs of existing 3DGS representations in a content- and view-dependent manner. Our method leverages a lightweight synthesis network conditioned on pseudo-random Gaussian noise to synthesize perceptually plausible textures. Supervised by Wasserstein Distortion, the network learns to match local feature statistics rather than strictly enforcing pixel-wise reconstruction fidelity, effectively mitigating the blurriness inherent in standard frameworks. We demonstrate the broad applicability of our plug-and-play approach across vanilla, memory-constrained, and RDO 3DGS methods. Comprehensive subjective and objective experiments confirm that our method significantly improves over existing baselines, yielding superior perceptual quality at sharply reduced file or model sizes.

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Cite this paper

@article{yang2026seeing,
  title  = {Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting},
  author = {He-Bi Yang and Jing-Zhong Chen and Yen-Kuan Ho and Sang NguyenQuang and Fan-Yi Hsu and Yun-Yu Lee and Jui-Chiu Chiang and Wen-Hsiao Peng},
  year   = {2026},
  eprint = {2606.11782},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2606.11782v1}
}

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