Diffusion-Based Material Regularization for Physics-Based Inverse Rendering

Jingwang Ling, Lifan Wu, Feng Xu, Shuang Zhao
6/30/2026
cs.CV

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Abstract

Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physics-based inverse rendering offers an accurate image-formation model, but is severely underconstrained: without strong priors, illumination is baked into materials, and reconstructions generalize poorly to novel views and lighting. Data-driven diffusion models, in contrast, predict visually plausible materials, yet their predictions rarely satisfy the rendering equation and are not directly usable for physics-based rendering. We bridge these two paradigms rather than replacing either. Our key idea is to treat the predictions of a state-of-the-art diffusion model not as target material values but as a similarity kernel for optimization: we introduce a regularization loss that penalizes deviations in the optimized material over surface regions where the diffusion predictions are near-constant, while leaving the optimization free to match the input images. Built on this regularizer, our end-to-end pipeline jointly reconstructs geometry, materials, and illumination, yielding high-quality assets that drop into standard rendering pipelines and relight faithfully. On the Synthetic4Relight, Stanford-ORB, and DTC-Synthetic datasets, our method significantly outperforms state-of-the-art baselines in both reconstruction accuracy and relighting quality.

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@article{ling2026diffusionbased,
  title  = {Diffusion-Based Material Regularization for Physics-Based Inverse Rendering},
  author = {Jingwang Ling and Lifan Wu and Feng Xu and Shuang Zhao},
  year   = {2026},
  eprint = {2606.31065},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2606.31065v1}
}

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