NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation

Yumeng He, Yichen Song, Xiaotian Yang, Weijia Zhang, Zanwei Zhou +3 more
8/25/2026
cs.CV

No official code found. Best implementation: raynehe/NeoWorld-Pro (3 stars, last commit 2026-06-01).

Abstract

The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual observations into simulation-ready scenes remains challenging due to the lack of physical grounding and scene-level interactivity in current image-to-URDF methods. We propose NeoWorld-Pro, a framework that reformulates monocular scene reconstruction as procedural programming for interactive 3D environments. Leveraging the zero-shot reasoning and code synthesis capabilities of MLLMs, NeoWorld-Pro converts a single RGB image into executable programs specifying object geometry, articulation, and physical properties. A physics-in-the-loop mechanism then iteratively refines the generated programs by validating their execution in a physics engine, enforcing physically plausible articulations, valid object compositions and interactions, and accurate spatial relationships. Experiments show that NeoWorld-Pro outperforms open-loop and prior monocular reconstruction methods, while enabling complex downstream tasks such as stable stacking and fine-grained manipulation.

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Code Implementations(1)

Code for paper: PRISM: Programming Interactive Scenes from Monocular Images for Embodied Simulation

30May 29, 20264 months ago

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Cite this paper

@article{he2026neoworldpro,
  title  = {NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation},
  author = {Yumeng He and Yichen Song and Xiaotian Yang and Weijia Zhang and Zanwei Zhou and Junru Gong and Xiaokang Yang and Yunbo Wang},
  year   = {2026},
  eprint = {2608.24212},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2608.24212v1}
}

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