Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?

Qingan Liu, Juntong Feng, Yue Zhu, Yujie Cheng, Xinzhe Han +4 more
10/13/2026
cs.CV

Official code: QingAnLiu/Game2Real-Bench (0 stars, MIT, last commit 2026-10-10).

Abstract

Visual reasoning is an important capability for vision-language models (VLMs) to understand visual evidence, spatial structure, constraints, and state changes. Existing evaluations mainly rely on real-world data or procedurally generated tasks. Real-world data preserve natural complexity, while procedural games provide controllable generation and verifiable solutions. However, it remains unclear whether abilities measured in toy games correspond to real-world visual reasoning and whether game examples can support transfer. We introduce Game2Real-Bench, a benchmark that studies these connections across four capability groups, including fine-grained perception, spatial reasoning, constraint reasoning, and sequential planning. We construct 1,000 procedurally generated game samples with executable verification and curate 400 real-world samples aligned by shared reasoning requirements rather than visual similarity. We evaluate 25 representative VLMs and observe strong game-to-real consistency, with Pearson and Spearman correlations of 0.935. We further study one-shot game-to-real transfer on four models. Constraint reasoning improves for several models, while fine-grained perception declines with game demonstrations. We also construct Game2Real-Dataset with nearly 24K verified game samples across 18 tasks and 65 QA families. Our benchmark, dataset, and code are available at https://github.com/QingAnLiu/Game2Real-Bench.

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Code Implementations(1)

MIT

We introduce Game2Real-Bench, a benchmark for evaluating whether visual reasoning abilities demonstrated in toy games transfer to real-world tasks. It pairs 1,000 Toy Game samples with 400 Real World samples across aligned reasoning capabilities, with deterministic evaluation through VLMEvalKit.

00CSS, PythonOct 10, 20261 weeks agoMIT
benchmarkvision-language-modelsvisual-reasoningvlmevalkit

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Cite this paper

@article{liu2026gamerealbench,
  title  = {Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?},
  author = {Qingan Liu and Juntong Feng and Yue Zhu and Yujie Cheng and Xinzhe Han and Shuai Hao and Yunzhi Zhuge and Haiwen Diao and Huchuan Lu},
  year   = {2026},
  eprint = {2610.18834},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.18834v1}
}

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