Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting

Marcel Rogge, René Schuster, Didier Stricker
10/19/2026
cs.CVcs.GR

No confident code implementation found for this paper.

Abstract

3D Gaussian Splatting grows a dense scene from a sparse initialization through adaptive density control (ADC), driven by per-Gaussian statistics gathered during rendering. These statistics pass a frustum-based visibility filter blind to occlusion: fully occluded Gaussians still count as observed, diluting the averaged gradient signal and suppressing densification precisely where geometry is occluded. We correct this with an occlusion-aware filter that restricts densification statistics to views in which a Gaussian actually contributes, and replace the criterion's raw view-count normalizer with an average-contribution one. Integrated into a StopThePop-based framework, the two together improve every image-quality metric over the occlusion-blind baseline on occlusion-heavy scenes (up to 6% lower LPIPS), at less than half the Gaussians a view-count normalizer requires. Under the longer schedules these large scenes require, the count stays bounded where most criteria diverge, and on smaller benchmarks our method stays competitive at a fraction of the competitors' count.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{rogge2026counting,
  title  = {Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting},
  author = {Marcel Rogge and René Schuster and Didier Stricker},
  year   = {2026},
  eprint = {2610.27108},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.27108v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2610.27108.svg)](https://codeofpaper.com/paper/2610.27108)

Discussion