High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces, conventional methods for reconstructing 3D human motion frequently require the use of expensive hardware and have high processing costs. This study presents HumanAvatar, an innovative approach that efficiently reconstructs precise human avatars from monocular vide...
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17,092 papers
Generating realistic and diverse LiDAR point clouds is crucial for autonomous driving simulation. Although previous methods achieve LiDAR point cloud generation from user inputs, they struggle to attain high-quality results while enabling versatile controllability, due to the imbalance between the complex distribution of LiDAR point clouds and the simple control signals. To address the limitation, we propose LiDARDraft, which utilizes the 3D layout to build a bridge between versatile conditional...
Animating an object in 3D often requires an articulated structure, e.g. a kinematic chain or skeleton of the manipulated object with proper skinning weights, to obtain smooth movements and surface deformations. However, existing models that allow direct pose manipulations are either limited to specific object categories or built with specialized equipment. To reduce the work needed for creating animatable 3D models, we propose a novel reconstruction method that learns an animatable kinematic cha...
Accurate metric depth is critical for autonomous driving perception and simulation, yet current approaches struggle to achieve high metric accuracy, multi-view and temporal consistency, and cross-domain generalization. To address these challenges, we present DriveMVS, a novel multi-view stereo framework that reconciles these competing objectives through two key insights: (1) Sparse but metrically accurate LiDAR observations can serve as geometric prompts to anchor depth estimation in absolute ...
Facial geometry and appearance capture have demonstrated tremendous success in 3D scanning real humans in studios. Recent works propose to democratize this technique while keeping the results high quality. However, they are still inconvenient for daily usage. In addition, they focus on an easier problem of only capturing facial skin. This paper proposes a novel method for high-quality face capture, featuring an easy-to-use system and the capability to model the complete face with skin, mouth int...
Reconstructing 3D humans from images captured at multiple perspectives typically requires pre-calibration, like using checkerboards or MVS algorithms, which limits scalability and applicability in diverse real-world scenarios. In this work, we present \textbf{AHAP} (Reconstructing \textbf{A}rbitrary \textbf{H}umans from \textbf{A}rbitrary \textbf{P}erspectives), a feed-forward framework for reconstructing arbitrary humans from arbitrary camera perspectives without requiring camera calibration. O...
Large vision-language models (LVLMs) have significantly advanced numerous fields. In this work, we explore how to harness their potential to address 3D scene understanding tasks, using 3D question answering (3D-QA) as a representative example. Due to the limited training data in 3D, we do not train LVLMs but infer in a zero-shot manner. Specifically, we sample 2D views from a 3D point cloud and feed them into 2D models to answer a given question. When the 2D model is chosen, e.g., LLAVA-OV, the ...
Several methods have been proposed to estimate 3D human pose from multi-view images, achieving satisfactory performance on public datasets collected under relatively simple conditions. However, there are limited approaches studying extracting 3D human skeletons from multimodal inputs, such as RGB and point cloud data. To address this gap, we introduce LiCamPose, a pipeline that integrates multi-view RGB and sparse point cloud information to estimate robust 3D human poses via single frame. We dem...
The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To this end, we adapt 3D Gaussian Splatting to form a volumetric reconstruction starting from sparse anisotropic MRIs, and imaging planes aligned with the anatomy relevant for clinical evaluation are then sampled and rendered. The novel view plane is optimal for diagnostic radiologic...
The latest trends in the research field of single-view human reconstruction devote to learning deep implicit functions constrained by explicit body shape priors. Despite the remarkable performance improvements compared with traditional processing pipelines, existing learning approaches still show different aspects of limitations in terms of flexibility, generalizability, robustness, and/or representation capability. To comprehensively address the above issues, in this paper, we investigate an ex...
In this work, we present a novel data-driven method for robust 6DoF object pose estimation from a single RGBD image. Unlike previous methods that directly regressing pose parameters, we tackle this challenging task with a keypoint-based approach. Specifically, we propose a deep Hough voting network to detect 3D keypoints of objects and then estimate the 6D pose parameters within a least-squares fitting manner. Our method is a natural extension of 2D-keypoint approaches that successfully work on ...
3D object detection is an essential task in autonomous driving. Recent techniques excel with highly accurate detection rates, provided the 3D input data is obtained from precise but expensive LiDAR technology. Approaches based on cheaper monocular or stereo imagery data have, until now, resulted in drastically lower accuracies --- a gap that is commonly attributed to poor image-based depth estimation. However, in this paper we argue that it is not the quality of the data but its representation t...
Multimodal 3D occupancy prediction has garnered significant attention for its potential in autonomous driving. However, most existing approaches are single-modality: camera-based methods lack depth information, while LiDAR-based methods struggle with occlusions. Current lightweight methods primarily rely on the Lift-Splat-Shoot (LSS) pipeline, which suffers from inaccurate depth estimation and fails to fully exploit the geometric and semantic information of 3D LiDAR points. Therefore, we propose...
Human pose and shape estimation (HPS) has attracted increasing attention in recent years. While most existing studies focus on HPS from 2D images or videos with inherent depth ambiguity, there are surging need to investigate HPS from 3D point clouds as depth sensors have been frequently employed in commercial devices. However, real-world sensory 3D points are usually noisy and incomplete, and also human bodies could have different poses of high diversity. To tackle these challenges, we propose a...
State-of-the-art methods for large-scale driving-scene LiDAR semantic segmentation often project and process the point clouds in the 2D space. The projection methods includes spherical projection, bird-eye view projection, etc. Although this process makes the point cloud suitable for the 2D CNN-based networks, it inevitably alters and abandons the 3D topology and geometric relations. A straightforward solution to tackle the issue of 3D-to-2D projection is to keep the 3D representation and proces...
The task of estimating 3D occupancy from surrounding-view images is an exciting development in the field of autonomous driving, following the success of Bird's Eye View (BEV) perception. This task provides crucial 3D attributes of the driving environment, enhancing the overall understanding and perception of the surrounding space. In this work, we present a simple framework for 3D occupancy estimation, which is a CNN-based framework designed to reveal several key factors for 3D occupancy estimat...
Predicting how the world can evolve in the future is crucial for motion planning in autonomous systems. Classical methods are limited because they rely on costly human annotations in the form of semantic class labels, bounding boxes, and tracks or HD maps of cities to plan their motion - and thus are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting [11, 18–20] from unannotated LiDAR sequences. We show that this task requires algorit...
Semantic segmentation of point clouds, aiming to assign each point a semantic category, is critical to 3D scene understanding.Despite of significant advances in recent years, most of existing methods still suffer from either the object-level misclassification or the boundary-level ambiguity. In this paper, we present a robust semantic segmentation network by deeply exploring the geometry of point clouds, dubbed GeoSegNet. Our GeoSegNet consists of a multi-geometry based encoder and a boundary-gu...
The generation of realistic LiDAR point clouds plays a crucial role in the development and evaluation of autonomous driving systems. Although recent methods for 3D LiDAR point cloud generation have shown significant improvements, they still face notable limitations, including the lack of sequential generation capabilities and the inability to produce accurately positioned foreground objects and realistic backgrounds. These shortcomings hinder their practical applicability. In this paper, we intr...
This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candida...