BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P. Srinivasan +3 more
2/28/2023
cs.CV

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Abstract

We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have well-behaved level sets that correspond to surfaces in the scene. We then bake this representation into a high-quality triangle mesh, which we equip with a simple and fast view-dependent appearance model based on spherical Gaussians. Finally, we optimize this baked representation to best reproduce the captured viewpoints, resulting in a model that can leverage accelerated polygon rasterization pipelines for real-time view synthesis on commodity hardware. Our approach outperforms previous scene representations for real-time rendering in terms of accuracy, speed, and power consumption, and produces high quality meshes that enable applications such as appearance editing and physical simulation.

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Cite this paper

@article{yariv2023bakedsdf,
  title  = {BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis},
  author = {Lior Yariv and Peter Hedman and Christian Reiser and Dor Verbin and Pratul P. Srinivasan and Richard Szeliski and Jonathan T. Barron and Ben Mildenhall},
  year   = {2023},
  eprint = {2302.14859},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2302.14859v2}
}

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