Recent Advances in 3D Gaussian Splatting

Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao +2 more
3/17/2024
cs.CVcs.GR

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Abstract

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and viewpoint-conditioned neural networks, 3D Gaussian Splatting utilizes a set of Gaussian ellipsoids to model the scene so that efficient rendering can be accomplished by rasterizing Gaussian ellipsoids into images. Apart from the fast rendering speed, the explicit representation of 3D Gaussian Splatting facilitates editing tasks like dynamic reconstruction, geometry editing, and physical simulation. Considering the rapid change and growing number of works in this field, we present a literature review of recent 3D Gaussian Splatting methods, which can be roughly classified into 3D reconstruction, 3D editing, and other downstream applications by functionality. Traditional point-based rendering methods and the rendering formulation of 3D Gaussian Splatting are also illustrated for a better understanding of this technique. This survey aims to help beginners get into this field quickly and provide experienced researchers with a comprehensive overview, which can stimulate the future development of the 3D Gaussian Splatting representation.

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Cite this paper

@article{wu2024recent,
  title  = {Recent Advances in 3D Gaussian Splatting},
  author = {Tong Wu and Yu-Jie Yuan and Ling-Xiao Zhang and Jie Yang and Yan-Pei Cao and Ling-Qi Yan and Lin Gao},
  year   = {2024},
  eprint = {2403.11134},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.11134v2}
}

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