Rgbd Gs-icp Slam

Seongbo Ha, Jiung Yeon, Hyeonwoo Yu
2/14/2026

No official code found. Best implementation: Lab-of-AI-and-Robotics/GS_ICP_SLAM (528 stars, MIT, last commit 2024-09-26). 1 more below.

Abstract

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.

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Code Implementations(2)

MIT

[ECCV 2024] RGBD GS-ICP SLAM

52867C, C++Mar 6, 20242 years agoMIT
MIT

RGBD GS-ICP SLAM的中文注释版

212C, C++Apr 10, 20242 years agoMIT

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Cite this paper

@article{ha2026rgbd,
  title  = {Rgbd Gs-icp Slam},
  author = {Seongbo Ha and Jiung Yeon and Hyeonwoo Yu},
  year   = {2026},
  eprint = {2403.12550},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2403.12550},
  journal = {ECCV 2024 2024}
}

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