TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes

Minghao Guo, Bohan Wang, Kaiming He, Wojciech Matusik
2/12/2026

No official code found. Best implementation: gmh14/tssplat (421 stars, last commit 2025-04-30).

Abstract

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents 3D shapes by deforming a collection of tetrahedral spheres, with geometric regularizations and constraints that effectively resolve common mesh issues such as irregular triangles, non-manifoldness, and floating artifacts. Experimental results on multi-view and single-view reconstruction highlight TetSphere splatting's superior mesh quality while maintaining competitive reconstruction accuracy compared to state-of-the-art methods. Additionally, TetSphere splatting demonstrates versatility by seamlessly integrating into generative modeling tasks, such as image-to-3D and text-to-3D generation.

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gmh14/tssplatCommunity66%

TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes

42110C, C++Jun 17, 20241 years ago
gaussian-splattinggenerative-modelgeometry-processingimage-to-3dshape-reconstruction+1 more

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Cite this paper

@article{guo2026tetsphere,
  title  = {TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes},
  author = {Minghao Guo and Bohan Wang and Kaiming He and Wojciech Matusik},
  year   = {2026},
  eprint = {2405.20283},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2405.20283},
  journal = {ICLR 2024 2024}
}

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