FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors

Chin-Yang Lin, Chung-Ho Wu, Chang-Han Yeh, Shih-Han Yen, Cheng Sun +1 more
2/9/2026

No official code found. Best implementation: linjohnss/FrugalNeRF (15 stars, MIT, last commit 2025-08-19).

Abstract

Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF and SparseNeRF, use frequency regularization or pre-trained priors but struggle with complex scheduling and bias. We introduce FrugalNeRF, a novel few-shot NeRF framework that leverages weight-sharing voxels across multiple scales to efficiently represent scene details. Our key contribution is a cross-scale geometric adaptation scheme that selects pseudo ground truth depth based on reprojection errors across scales. This guides training without relying on externally learned priors, enabling full utilization of the training data. It can also integrate pre-trained priors, enhancing quality without slowing convergence. Experiments on LLFF, DTU, and RealEstate-10K show that FrugalNeRF outperforms other few-shot NeRF methods while significantly reducing training time, making it a practical solution for efficient and accurate 3D scene reconstruction.

View on arXivView PDF

Code Implementations(1)

MIT

[CVPR 2025] FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors

156C++, CudaJun 6, 20251 years agoMIT

Similar Papers

Cite this paper

@article{lin2026frugalnerf,
  title  = {FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors},
  author = {Chin-Yang Lin and Chung-Ho Wu and Chang-Han Yeh and Shih-Han Yen and Cheng Sun and Yu-Lun Liu},
  year   = {2026},
  eprint = {2410.16271},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2410.16271},
  journal = {CVPR 2024 2024}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2410.16271.svg)](https://codeofpaper.com/paper/2410.16271)

Discussion