WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri, Marc Pollefeys, Songyou Peng +1 more
2/10/2026

No official code found. Best implementation: GradientSpaces/WildGS-SLAM (629 stars, Apache-2.0, last commit 2026-01-06).

Abstract

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DI-NOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM’s superior performance in dynamic environments compared to state-of-the-art methods.

View on arXivView PDF

Code Implementations(1)

Apache-2.0

[CVPR 2025] WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

62973C++, CudaJan 16, 20259 months agoApache-2.0

Similar Papers

Cite this paper

@article{zheng2026wildgsslam,
  title  = {WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments},
  author = {Jianhao Zheng and Zihan Zhu and Valentin Bieri and Marc Pollefeys and Songyou Peng and Iro Armeni},
  year   = {2026},
  eprint = {2504.03886},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2504.03886},
  journal = {CVPR 2025 2025}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2504.03886.svg)](https://codeofpaper.com/paper/2504.03886)

Discussion