DROID-SLAM in the Wild

Moyang Li, Zihan Zhu, Marc Pollefeys, Daniel Barath
3/19/2026
cs.CVcs.RO

Official code: MoyangLi00/DROID-W (409 stars, Apache-2.0, last commit 2026-03-26).

Abstract

We present a robust, real-time RGB SLAM system that handles dynamic environments by leveraging differentiable Uncertainty-aware Bundle Adjustment. Traditional SLAM methods typically assume static scenes, leading to tracking failures in the presence of motion. Recent dynamic SLAM approaches attempt to address this challenge using predefined dynamic priors or uncertainty-aware mapping, but they remain limited when confronted with unknown dynamic objects or highly cluttered scenes where geometric mapping becomes unreliable. In contrast, our method estimates per-pixel uncertainty by exploiting multi-view visual feature inconsistency, enabling robust tracking and reconstruction even in real-world environments. The proposed system achieves state-of-the-art camera poses and scene geometry in cluttered dynamic scenarios while running in real time at around 10 FPS. Code and datasets are available at https://github.com/MoyangLi00/DROID-W.git.

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Code Implementations(1)

MoyangLi00/DROID-WOfficial100%
Apache-2.0

[CVPR 2026] DROID-SLAM in the Wild

40949C++, CudaMar 19, 20266 months agoApache-2.0

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Cite this paper

@article{li2026droidslam,
  title  = {DROID-SLAM in the Wild},
  author = {Moyang Li and Zihan Zhu and Marc Pollefeys and Daniel Barath},
  year   = {2026},
  eprint = {2603.19076},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.19076v1}
}

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