Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction

Fengzhi Guo, Chih-Chuan Hsu, Sihao Ding, Cheng Zhang
10/14/2025
cs.CVcs.AIcs.GR

No official code found. Best implementation: TAMU-Visual-AI/usplat4d (33 stars, last commit 2025-10-15).

Abstract

Reconstructing dynamic 3D scenes from monocular input is fundamentally under-constrained, with ambiguities arising from occlusion and extreme novel views. While dynamic Gaussian Splatting offers an efficient representation, vanilla models optimize all Gaussian primitives uniformly, ignoring whether they are well or poorly observed. This limitation leads to motion drifts under occlusion and degraded synthesis when extrapolating to unseen views. We argue that uncertainty matters: Gaussians with recurring observations across views and time act as reliable anchors to guide motion, whereas those with limited visibility are treated as less reliable. To this end, we introduce USplat4D, a novel Uncertainty-aware dynamic Gaussian Splatting framework that propagates reliable motion cues to enhance 4D reconstruction. Our approach estimates time-varying per-Gaussian uncertainty and leverages it to construct a spatio-temporal graph for uncertainty-aware optimization. Experiments on diverse real and synthetic datasets show that explicitly modeling uncertainty consistently improves dynamic Gaussian Splatting models, yielding more stable geometry under occlusion and high-quality synthesis at extreme viewpoints.

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Code Implementations(1)

[ICLR 2026] Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction

334Oct 5, 20251 years ago
4d-reconstructiondynamic-gaussian-splatting

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Cite this paper

@article{guo2025uncertainty,
  title  = {Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction},
  author = {Fengzhi Guo and Chih-Chuan Hsu and Sihao Ding and Cheng Zhang},
  year   = {2025},
  eprint = {2510.12768},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.12768v3}
}

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