VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

Shaofeng Yin, Yanjie Ze, Hong-Xing Yu, C. Karen Liu, Jiajun Wu
9/24/2025
cs.ROcs.CVcs.LG

No official code found. Best implementation: visualmimic/VisualMimic (300 stars, last commit 2025-10-03).

Abstract

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across diverse tasks. We introduce VisualMimic, a visual sim-to-real framework that unifies egocentric vision with hierarchical whole-body control for humanoid robots. VisualMimic combines a task-agnostic low-level keypoint tracker -- trained from human motion data via a teacher-student scheme -- with a task-specific high-level policy that generates keypoint commands from visual and proprioceptive input. To ensure stable training, we inject noise into the low-level policy and clip high-level actions using human motion statistics. VisualMimic enables zero-shot transfer of visuomotor policies trained in simulation to real humanoid robots, accomplishing a wide range of loco-manipulation tasks such as box lifting, pushing, football dribbling, and kicking. Beyond controlled laboratory settings, our policies also generalize robustly to outdoor environments. Videos are available at: https://visualmimic.github.io .

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[arXiv 2025] VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

3005PythonSep 20, 20251 years ago

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Cite this paper

@article{yin2025visualmimic,
  title  = {VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation},
  author = {Shaofeng Yin and Yanjie Ze and Hong-Xing Yu and C. Karen Liu and Jiajun Wu},
  year   = {2025},
  eprint = {2509.20322},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.20322v2}
}

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