MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE

Ruijie Zhu, Jiahao Lu, Wenbo Hu, Xiaoguang Han, Jianfei Cai +2 more
2/9/2026
cs.CVcs.AIcs.CG

No official code found. Best implementation: TencentARC/MotionCrafter (184 stars, last commit 2026-04-20).

Abstract

We introduce MotionCrafter, a video diffusion-based framework that jointly reconstructs 4D geometry and estimates dense motion from a monocular video. The core of our method is a novel joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, and a novel 4D VAE to effectively learn this representation. Unlike prior work that forces the 3D value and latents to align strictly with RGB VAE latents-despite their fundamentally different distributions-we show that such alignment is unnecessary and leads to suboptimal performance. Instead, we introduce a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments across multiple datasets demonstrate that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization. Project page: https://ruijiezhu94.github.io/MotionCrafter_Page

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[CVPR 2026 HighlightšŸ”„] MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE

1849Shell, PythonFeb 5, 20266 months agoNOASSERTION
3d-reconstruction4d-reconstructioncraftercvpr2026diffusion+7 more

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Cite this paper

@article{zhu2026motioncrafter,
  title  = {MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE},
  author = {Ruijie Zhu and Jiahao Lu and Wenbo Hu and Xiaoguang Han and Jianfei Cai and Ying Shan and Chuanxia Zheng},
  year   = {2026},
  eprint = {2602.08961},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2602.08961v1}
}

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